I managed to add articulated legs (like a real human leg) to the lander and it looks better and is less jumpy and can handle harder landings. I added reverse thrust (the ‘R’ key). I also got the camera movement working, but the left/right/foreward/backward torque doesn’t respect the camera view yet. So, if you go around the back of the lander and fly up and press rotate right, the lander will rotate left. Still working on that one.