Just thought that I’d put up a blog and post about my attempt at game development.
I opened up the Unity tutorials and I started building a little moon lander game with physics (since it’s built into Unity and pretty easy to do - you just turn it on). I’m still in the early learning phase and things are still a little clunky and slow-going, but I’m building something kinda fun and every step is fun to show off to friends and family.
If you want to see the demo, I’ll try to save off the WebGL versions of the game as they are built so I can have a demo-able timeline of the development as it happens. The WebGL version is only a few MB, so it should be easy to save lots of different versions to see the difference in versions as the game evolves.